Archive for the ‘Online’ Category

The world of Dofus goes mobile

Saturday, April 19th, 2008

Fans of Dofus know that the Anime style characters and MMORPG of this game is quite interesting.

From April 15 - April 29, the world of Dofus will become more interesting as a Cosmic Ray is heading for their world.

All subscriptions during this time will receive twice the lottery tokens and two additional gifts; the Raydi Shield and an item from the Crystalline Set.

Dofus players have been offered the chance to play the beta version of DofusPocket beta. The release of the mobile game is set for June of 2008.

“We wish to offer our DOFUS players new content and additional features that will add to the original online game. We do not wish to simply make a shorter version of DOFUS for mobiles.” says Mr. Emmanuel Darras, CEO and co-founder of ANKAMA. “It seems to be the logical follow-up to our development which is centered on innovating cross-media solutions as well as our will to have a total control over our projects.”

For more info, check out Dofus.

Angels Online: First Expansion - You’re hitched!

Wednesday, April 2nd, 2008

Angels Online: First Expansion Coming on Its Way

 

Angels Online (http://ao.igg.com), a new MMORPG from IGG (www.igg.com) has attracted tons of players since it was first announced. With the Totem Battle going smoothly and more players surging into the game, players are increasingly focused on its first expansion which will come by next month.

 

In order to satisfy players’ curiosity, the Angels Online team is going to preview several new contents included before its release. This time they preview the terrific marriage system.

 

Marriage System

1. Angels that love each other can get married in the expansion.

 

2. Married Angels can do the exclusive marriage quests together to test their love.

 

3. Angels can hold their wedding under the witness of friends, relatives, etc.

 

4. Married Angels will be eligible to use a special item to get to the vicinity of the other side at once.

 

5. Married Angels can also have their own chat channel, special spells and other functions that unmarried Angels won’t.

 

You can also check the official site at

http://ao.igg.com/news/news.php?aid=412

Zu Online New Years Event Special

Thursday, December 27th, 2007

Zu Online: New Year Events Preview

 

1.      Robbers’ attack

Time: Jan 1st, 2008 — Jan 10th,2008

Content: A group of robbers have plundered the Earth God’s treasures. During the activity period, 10 robbers, with their leader, will turn up in the city from 8:00 pm every day. Players will be rewarded for defeating the robbers and recapturing the Earth God’s Treasure Sack and the Earth God’s Universe Sack.

2.      New Year Gift

Time: Jan 1st, 2008 — Jan 10th,2008

Content: Players who have reached level 30 can receive a New Year gift box from Zilong: Saint. All they need to do is; right click the gift box to initiate the quest, complete it and obtain the reward. This can be done once a day only.

3. Join the New Year Kaddish

Time: Jan 1st, 2008 — Jan 10th,2008

Content: Players can receive funny headwear and wonderful candy from Zilong: Saint in Holy City or Desert City while in a team. Once a day only, though! (Wonderful candy can be exchanged for the Hearthstone at the Flight Master’s house)

4. Double Exp

Time: Jan 1st, 2008 — Jan 10th,2008

Content: Players can obtain the blessing of double exp from the Award Giver in Holy City or Desert City.

5.      Surprising discount

Time: EST 8:00 am Dec. 24th, 2007– EST 8:00 am Jan 10th, 2008

Content: If you buy 100 points, you can get an extra 20 points for free.

6.      Special promotion in Item Mall

Time: Dec 28th, 2007 – Jan 3rd, 2008

Content: The Item Mall will hold a special promotion for players.

7.      Fireworks on Sale

Time: From Dec 28th, 2007

Content: Fireworks will be on sale in Item Mall from Dec 28th. They are not only gorgeous, but also display greetings when they are let off. Don’t hesitate to buy them.

To check out the online Chinese Kung-Fu based MMORPG, go to IGG’s Zu Online.

Zu Online Christmas surprise

Tuesday, December 25th, 2007

I received this info a little too late.  Zu Online had some good stuff for the players, if they done certain things on the 24Th of Dec.

Here’s the info I received below:

Christmas is a very holy festival, for it is a symbol of peace and love. In order to celebrate the most important day of the entire year, Zu Online (http://zu.igg.com/) team will be holding some events as follows:

1. Free points

100 Zu points has been charged in each account registered before 7:00am EST Dec. 24th for free.

2. Satan’s gifts

A GM dressed as a Santa Claus will drop some gifts in Truth Palace of Holy City every 4 hours from 8:00am EST Dec. 24th to 8:00am EST Dec. 25th.

3. Surprising discount

If players buy 100 points from 8:00am EST Dec. 24th to 8:00am EST Jan. 10th, they can obtain 20 points extra for free.

Zu opens its Item mall for the season.

Monday, December 24th, 2007

Zu Online is pleased to announce the opening of a new server to celebrate the coming Christmas and the New Year.

Desert City, a new world, is set to open at 04:00am on 24th Dec. 2007. To celebrate its launch, the Zu online team has decided to reward all of the participating players with a the level-up activity which will take place from 04:00am on the 24th Dec. 2007 until 02:00am on the 14th Jan. 2008.

To celebrate the upcoming festivities, Zu Online will open its Item Mall just before this coming Christmas.

In the Mall players will find exclusive Christmas sets, classical clothes and many other enchanting items. Players can also enjoy unlimited shopping.

Read the past article about Zu Online.

Zu Online now in Open Beta

Wednesday, December 12th, 2007

Zu fighter

Fans of fighting games can now play a MMORPG called Zu.

Zu, is a Chinese Kung-fu game that will start Open Beta at 8:00PM EST (GMT -5) on Dec. 14, 2007.

IGG (Internet Gaming Gate) is the portal site with many different types of games available for play.

Zu female fighting character - click to enlarge

From the screen shots so far, it looks to be an interesting game.

The art seems to be cell based and the game developers seemed to have thought out the design of the game with the artists to make it as unique looking as possible.

I look forward to seeing more games available on IGG.

Some of the games on IGG are:

  • Tales of Pirates - (It seems a lot of Pirate based MMORPG are being developed lately. Sony has just launched their Pirate based game.)
  • Zu Online
  • Angels Online
  • Myth War
  • Voyage Century
  • Gods War
  • Wonderland

To check them out, go to IGG.

Try the Devil May Cry 4 Demo

Monday, December 10th, 2007

Devil May Cry 4 screenshot

Look how Nero will be able to use his “Really Big Fist of Pain Giver” to pluck the feathers from the foul fiend.

Fans of Devil May Cry will be happy to know that they can download the demo version of DMC4 to their Playstation 3 and Xbox 360 systems, via the Sony Playstation store and Xbox Live Marketplace. The demo will be available for download in early 2008.

I have the dates for release as Jan. 31, 2008 for the Xbox 360 but only show January for PS3. I expect it’ll launch on the same date as the PS3 version for Asia and Japan are also Jan. 31, 2008. That should mean the demo will be out in the first week of January, or maybe even the last week of January…

Devil May Cry 4 screenshot

Is the Wizards of the Coast conjuring something up?

Thursday, December 6th, 2007

It seems that Renton, Washington based “Wizards of the Coast” (now a subsidiary of Hasbro, Inc.) is teaming up with UK video game developer Stainless Game to produce a new online downloadable game.

Wizards of the Coast is the company that made trading card games hip. Card games such as Magic: The Gathering. Pokemon has a lot to thank Wizards for making card based games such a success.

“Wizards of the Coast has created many of the most popular brands in roleplaying, trading card and tabletop strategy games” said Patrick Buckland, CEO for Stainless Games. “We’re proud to be working with one of the most treasured IP’s in the games field in a true partnership which will produce a real gaming revolution later next year.”

Details aren’t too clear on what kind of game it will be but more details will be available in early 2008.

I’m guessing the online game will be a online version of the Wizards trading card type game. You won’t physically own the cards except it’ll be online and probably have some cool action sequences added for the fights and wins…

Aion: Game Designer Interview with Kyong Won Choi

Wednesday, December 5th, 2007

Aion: The Tower Of Eternity

Aion Game Designer Kyong Won Choi

Q&A Interview with Senior Game Designer Kyoung Won Choi

Wednesday 5th December/… NCsoft is pleased to release an in-depth interview with Senior Game Designer, Kyoung Won Choi about its forthcoming MMORPG, Aion: The Tower Of Eternity.

1. How extensive will Aion character customization be?
In the game client, which was being showed at the Games Convention Leipzig ‘07, the player had the ability to choose between several different hairstyles, colours, shapes of their face, skin colours, character height and voice. It is also possible to alter eye colours and to add tattoos to the character face. A character build feature is currently being planned, which will affect the size of the character, ranging from skinny to big.

2. “Tradable wings” have been mentioned. Exactly what does it mean?
It was most likely a misunderstanding. Wings are not bought in Aion, but changed by other factors such as a rising PvP-rank.

3. What will you do in order for Aion to appeal to casual players?
We want to have short-term goals in the game, such as quests fitting within shorter timeframes. There will also be appropriate rewards for completing those. Very powerful game items (weapons and armours) will be attainable in different ways, making it easier for casual players to gradually work towards them.

4. Are the Asmodians significantly different from the Elyos?
It is possible to see that the Asmodians and Elyos come from the same origin. They have the same, fundamental humanoid shapes. An analogy would be to compare elves with dark elves.

5. Will there be player housing?
Not at launch, but definitely as soon as possible. It is likely to be in the first expansion.

6. Will there be mounts in Aion?
No. There are currently no plans to implement regular mounts in Aion. Transport will be done by foot or by flying. There will also be a long-range teleport system and short-range travel-services in which you let the game control the flight to your destination.

7. Will flying timer and cool-down change with character level?
No, probably not. There will, however, be items and skills which can enhance these abilities. In practice, this could mean that as the character progresses to higher levels – it also gains access to these skills and items.

8. How do sieges work in Aion? Are there any guild-specific advantages to controlling a castle?
The main PvP area in Aion is the Abyss. There are several castles in Aion, all which can be captured by player guilds on behalf of their faction. A siege is in its very fundament a raid. Initially, each castle is controlled by the Balaur, who will not gladly give it up. A guild leader would gather his or her troops and initiate an attack on the castle and its defenders. After defeating the NPC defenders, the castle changes ownership. Since the battles take place in the Abyss, it’s always possible that the other PC faction might interfere to either defend or attack. Once the castle has a new owner, there are a few hours during which no PvP can take place on the island. After this period, however, the castle is again open to attacks from the opposing faction.

There are many benefits to be gained from controlling a castle. The castle will have NPCs who vend unique items, whose sales the controlling guild may put taxes on in order to gain a bit of extra income. Guilds will also have direct access to the hunting grounds and resources surrounding the castle.

9. Will Aion battles and sieges be as massive and monumental as in Lineage II?
The Abyss is an open area with many strategic points. There are no set times for sieges or battles, but instead something that the players themselves may decide. It was one of our goals to not require the vast amounts of players as sieges in Lineage II did. While there are no technical limitations and a charismatic leader could well gather hundreds of players for a siege, 2 or 3 groups should be enough too, if circumstances are right.

10. What role does PvP have in Aion?
PvP is very important in Aion. To get out most of the game, one should definitely participate in PvP at some point. We want to gradually introduce even non-PvPers to the PvP.

It is, however, not necessary to participate in PvP. One can go from level 1 to 50 without participating in a single PvP-battle. It will take a little bit longer, though, as the most rewarding hunting grounds often are those found in the Abyss.

A feature that is currently on a planning stage is to randomly open teleportation portals in the Elyos and Asmodian lands. This would allow for very random, occasional battles where even lower level players get a chance to experience PvP, without it being a constant threat and presence.

11. What are the rewards and encouragements for PvPvE?
The basic reward in PvPvE is the same as in all other combat, experience. You will gain experience from killing both mobs and PC opponents in the Abyss. By collecting “PvP-points”, players can also gain access to very good high-end items, which otherwise can only be crafted.

There are also indirect benefits, since PvPvE in a way is a method to gain control of castles which come with a wide array of benefits themselves.

12. Will there be potions in Aion? If so, how will they work?
There will be health and mana recovery potions with instant effect. They will, however, have a re-use timer to prevent an excessive usage. There will also be foods with different effects on your character. Food will practically work as a buff, of which only one can be active at the same time.

13. How will larger game updates be implemented?
There will be big, regular expansions once or twice a year. How they are to be distributed depends on the area.

14. Will weather be affecting game play?
This feature has unfortunately been dropped. Weather will however affect some NPCs and monster spawns.

15. In terms of content, what will be done to prevent Aion from being “just another grinder”?
The problem with Asian games, we believe, have been a design which is not overly complicated - very basic. With the exception of Japan, RPG’s have until recently not been a mainstream game type at all in Asia. In order to introduce players to the genre, games were deliberately made rather simple in their design. At the time, it was probably the right decision, as it introduced many new players to the genre. The demands on a game and its amount of content have, however, risen substantially lately in Asia. To survive on the market today, a very high amount of content is required. Due to this, it’s not an option to make “just another grinder”. Players need other things to keep them occupied while developing their characters. We have approached this issue partly by putting more focus on quests, allowing people to pursue professions and gather resources, and by incorporating an advanced combat system.

16. What will be done for Role-players?
Except from the extensive character customization, Aion will have a wide array of emotes to be used in various situations. We also plan to put some fun and cute “items” in there that don’t have much actual value except for role-playing. Other activities that could appeal to the role-players out there are resource gathering, crafting and of course cooking.

17. Will there be specific Role-play servers?
Not in the Asian market, but if this is deemed a good addition in a specific area, it’s up to the service provider in that area.

18. Will there be specific quests for guilds?
Yes, it is being considered.

19. Will there be statistics available online, outside the game?
We are still working on what information will be available for others to see. Character stats, guild status and castle/guild hall control are some of the things that probably will be available to see online. There might also be some sort of “score board”, with player scores reflecting many different game aspects.

Although not entirely related, we are also working on a “Hero” system. Becoming a hero will require a lot of work. Heroes will act as human boss mobs, much more difficult for enemies to kill than ordinary players. People will know when a hero enters an area.

Additions to Warhawk with Booster Pack

Tuesday, December 4th, 2007

Warhawk for PS3

Its December and the new Warhawk Booster Pack - Operation: Omega Dawn should be out.

The features of the Booster Pack will redefine team tactics and introduce some new strategic elements.

The Pack will include six map configurations where warhawks can fly through in the night through the isolated factory world.

Players will be able to board the KT-424 Combat Dropship - it can transport up to seven troopers and a ground vehicle at one time, allowing for large scale invasions on enemy territories.

The Pack is available for download exclusively on the Playstation Store.

Key Features are:

• Invade Enemy Territories with the PMC-Dropship – Utilizing the tactical and physical capabilities of the new KT-424 Combat Dropship, players can swarm into enemy territories with a vengeance and dominate alongside their clan. Both an aircraft and a ground vehicle, the Dropship is the ultimate destructive weapon for massive assaults. Lined with powerful turrets for transported soldiers, the Dropship can carry up to seven troops and ground vehicles at one time.
• Dominate Opponents on a Brand New Battleground – Enter at your own risk into the new, night-time battlefield for Warhawk, Omega Factory. The largest map to date, the new environment leads troopers into an eerily dark factory world that includes six battlefield layouts and supports all of your favorite game modes from the original game.
• More Vertical Gameplay – Players’ fighting skills will be put to the ultimate test as the new map features more vertical gameplay, allowing for intense aerial combat via warhawks and the Dropship. The new map features environments that can only be accessed by airborne deployment such as raised platforms and rooftops of enormous war factories.
• Bonus Layouts for the Dropship – Experience total domination with bonus layouts that integrate the new KT-424 Combat Dropship into the 5 largest layouts from the core game for added replay value.

The cost for the pack is $7.99