Archive for the ‘PC’ Category

The world of Dofus goes mobile

Saturday, April 19th, 2008

Fans of Dofus know that the Anime style characters and MMORPG of this game is quite interesting.

From April 15 - April 29, the world of Dofus will become more interesting as a Cosmic Ray is heading for their world.

All subscriptions during this time will receive twice the lottery tokens and two additional gifts; the Raydi Shield and an item from the Crystalline Set.

Dofus players have been offered the chance to play the beta version of DofusPocket beta. The release of the mobile game is set for June of 2008.

“We wish to offer our DOFUS players new content and additional features that will add to the original online game. We do not wish to simply make a shorter version of DOFUS for mobiles.” says Mr. Emmanuel Darras, CEO and co-founder of ANKAMA. “It seems to be the logical follow-up to our development which is centered on innovating cross-media solutions as well as our will to have a total control over our projects.”

For more info, check out Dofus.

Gray Matter release set for 2009

Wednesday, April 2nd, 2008

dtp, the Hamburg based publishers of Jane Jensen’s much awaited game release of “Gray Matter” is set to be released worldwide in 2009.

dtp has received permission from Jane Jensen to switch game developers to a company called Wizarbox. Wizarbox will take over the helms of development of the game, which dtp believes the company will offer a higher quality game for the consumer.

“I visited Wizarbox in their office near Paris and they are a very solid, experienced developer. I know they will bring a lot to Gray Matter and I’m looking forward to seeing the project completed in their hands. It’s going to be a great game”, comments Jane Jensen.

Gray Matter will be the second release of Jane Jensen, in the style of Gabriel Knight 3. Gray Matter will follow Jane Jensen’s style of interweaving gruesome incidences and supernatural events.

You can play as Dr. David Styles or as Samantha Everett trying to find the truth and secrets that awaits at Dr. David Styles’ English mansion Dread Hill House.

Sci-Fi London - Moviestorm - Games?

Sunday, March 30th, 2008

What’s a Sci-Fi film school, a festival, and movie making software got to do with games?

I’m not sure myself, but Moviestorm - the company sponsoring Sci-Fi London’s film festival is offering it’s software free to anyone attending Sci-Fi London Film School and Matt Kelland, the “Creative Director” of Short Fuze will introduce the software to the audience attending the Sci-Fi London festival.

Screenshot

John O’ Boyle- CSMO for Moviestorm added
“This is a key sponsorship for us as we will be making several announcements to coincide with the Festival. Science fiction is hugely popular with amateur movie-makers, but it’s quite daunting to shoot an SF movie with real actors. Machinima is a great way to enable amateur movie-makers to shoot SF, because you can easily make use of costumes, environments and effects that would otherwise be way beyond most budgets. This film challenge will really unleash people’s creativity and enable both novices and more experienced film-makers to venture into all sorts of new territory.”

Moviestorm’s software is based on game technology and uses a game-style interface. With the software, the company claims that you can make a movie in 15 minutes.

Check out the Sci-Fi London festival which opens Wed, April 30 through Sun, May 4. Check out Sci-Fi London for more details.

DRM free content for your iPod or PSP

Tuesday, February 19th, 2008

The famous hacker ‘DVDJohn’ that broke the DVD copy protection scheme DeCSS is bringing out another great program for users of digital media.

The program, Double Twist Desktop, will allow for and use of digital media that have copy protection schemes like Apple’s iTunes. By using the free download from DVDJohn, you will be able to use that digital media on another system instead of on one system like the iPod.

You can read more about the program from the register or go directly to doubleTwist.

Getting A Better Handle On Your Gaming

Friday, February 1st, 2008

Saulabi Arcade Stick

Saulabi Arcade Stick

As much as I like playing with wireless controllers such as the SixAxis controllers for my PS3, my hands do start to cramp up.

Such times, I often dream of playing at the arcades with the large buttons and joystick control.

There have been fans of arcade games that have built their own custom arcades with a PC/Mac based system and MAME.

I love the idea of custom arcade cabinets but I like the idea behind this Korean company’s product. The Saulabi 4K Arcade Stick is compatible for use on a Windows PC as well as your PS3.

The Saulabi has some good reviews and looks to be built for some punishment.

Saulabi Korean Site: iSaulabi

AMD’s STRANGLEHOLD on the PC Market

Thursday, January 31st, 2008

Stranglehold Guidebook

There are only two worthy Chips manufacturers, Intel and AMD. What AMD has an advantage over Intel is the marketing concept to drive sales of it’s processor chips, graphics boards, and motherboards.

The concept is to get customer loyalty, and there are none better than PC gamers. It is the gamers that spend money on faster processors, better graphics, and pushing the envelope for better integration of the system for their game play.

AMD, in a great marketing blitz is offering John Woo’s Stranglehold for the PC to anyone who purchases an AMD product.

For fans of John Woo’s cinematic action scenes, this is the perfect game as you play Chow Yun Fat’s character “Tequila” and go bust some caps up some gangsta asses.

Stranglehold is a spinoff of the movie “Hard Boiled” where Chow Yun Fat, as  “Tequila” goes against a crime syndicate - dealing in arms.

Check out AMD for more details on getting Stranglehold for free: AMD Stranglehold

Wii have fun with Kawasaki Quad Bikes

Sunday, December 16th, 2007

Kawasaki Quad Bikes

Wii players can now traverse muddy terrains on Kawasaki Quad Bikes and not have to worry about tracking mud into our homes.

The new game “Kawasaki Quad Bikes” is being released by DDI (Data Design Interactive) under it’s Popcorn Arcade label.

The game features officially licensed Kawasaki Quads, with unlockable extras, hidden Quads, upgrades, courses, and some extras.

Players can play as a single player and play numerous championships and over 70 tracks in single races.

Multiplayer mode will let players compete against friends, with tough environments to traverse and explore, from gravel covered slopes to mud soaked arenas.

Check out the video sample of the game played on Wii.

Popcorn Arcade’s sales sheet shows that the game is also available for the PS2 and PC users as well.

Aion: Game Designer Interview with Kyong Won Choi

Wednesday, December 5th, 2007

Aion: The Tower Of Eternity

Aion Game Designer Kyong Won Choi

Q&A Interview with Senior Game Designer Kyoung Won Choi

Wednesday 5th December/… NCsoft is pleased to release an in-depth interview with Senior Game Designer, Kyoung Won Choi about its forthcoming MMORPG, Aion: The Tower Of Eternity.

1. How extensive will Aion character customization be?
In the game client, which was being showed at the Games Convention Leipzig ‘07, the player had the ability to choose between several different hairstyles, colours, shapes of their face, skin colours, character height and voice. It is also possible to alter eye colours and to add tattoos to the character face. A character build feature is currently being planned, which will affect the size of the character, ranging from skinny to big.

2. “Tradable wings” have been mentioned. Exactly what does it mean?
It was most likely a misunderstanding. Wings are not bought in Aion, but changed by other factors such as a rising PvP-rank.

3. What will you do in order for Aion to appeal to casual players?
We want to have short-term goals in the game, such as quests fitting within shorter timeframes. There will also be appropriate rewards for completing those. Very powerful game items (weapons and armours) will be attainable in different ways, making it easier for casual players to gradually work towards them.

4. Are the Asmodians significantly different from the Elyos?
It is possible to see that the Asmodians and Elyos come from the same origin. They have the same, fundamental humanoid shapes. An analogy would be to compare elves with dark elves.

5. Will there be player housing?
Not at launch, but definitely as soon as possible. It is likely to be in the first expansion.

6. Will there be mounts in Aion?
No. There are currently no plans to implement regular mounts in Aion. Transport will be done by foot or by flying. There will also be a long-range teleport system and short-range travel-services in which you let the game control the flight to your destination.

7. Will flying timer and cool-down change with character level?
No, probably not. There will, however, be items and skills which can enhance these abilities. In practice, this could mean that as the character progresses to higher levels – it also gains access to these skills and items.

8. How do sieges work in Aion? Are there any guild-specific advantages to controlling a castle?
The main PvP area in Aion is the Abyss. There are several castles in Aion, all which can be captured by player guilds on behalf of their faction. A siege is in its very fundament a raid. Initially, each castle is controlled by the Balaur, who will not gladly give it up. A guild leader would gather his or her troops and initiate an attack on the castle and its defenders. After defeating the NPC defenders, the castle changes ownership. Since the battles take place in the Abyss, it’s always possible that the other PC faction might interfere to either defend or attack. Once the castle has a new owner, there are a few hours during which no PvP can take place on the island. After this period, however, the castle is again open to attacks from the opposing faction.

There are many benefits to be gained from controlling a castle. The castle will have NPCs who vend unique items, whose sales the controlling guild may put taxes on in order to gain a bit of extra income. Guilds will also have direct access to the hunting grounds and resources surrounding the castle.

9. Will Aion battles and sieges be as massive and monumental as in Lineage II?
The Abyss is an open area with many strategic points. There are no set times for sieges or battles, but instead something that the players themselves may decide. It was one of our goals to not require the vast amounts of players as sieges in Lineage II did. While there are no technical limitations and a charismatic leader could well gather hundreds of players for a siege, 2 or 3 groups should be enough too, if circumstances are right.

10. What role does PvP have in Aion?
PvP is very important in Aion. To get out most of the game, one should definitely participate in PvP at some point. We want to gradually introduce even non-PvPers to the PvP.

It is, however, not necessary to participate in PvP. One can go from level 1 to 50 without participating in a single PvP-battle. It will take a little bit longer, though, as the most rewarding hunting grounds often are those found in the Abyss.

A feature that is currently on a planning stage is to randomly open teleportation portals in the Elyos and Asmodian lands. This would allow for very random, occasional battles where even lower level players get a chance to experience PvP, without it being a constant threat and presence.

11. What are the rewards and encouragements for PvPvE?
The basic reward in PvPvE is the same as in all other combat, experience. You will gain experience from killing both mobs and PC opponents in the Abyss. By collecting “PvP-points”, players can also gain access to very good high-end items, which otherwise can only be crafted.

There are also indirect benefits, since PvPvE in a way is a method to gain control of castles which come with a wide array of benefits themselves.

12. Will there be potions in Aion? If so, how will they work?
There will be health and mana recovery potions with instant effect. They will, however, have a re-use timer to prevent an excessive usage. There will also be foods with different effects on your character. Food will practically work as a buff, of which only one can be active at the same time.

13. How will larger game updates be implemented?
There will be big, regular expansions once or twice a year. How they are to be distributed depends on the area.

14. Will weather be affecting game play?
This feature has unfortunately been dropped. Weather will however affect some NPCs and monster spawns.

15. In terms of content, what will be done to prevent Aion from being “just another grinder”?
The problem with Asian games, we believe, have been a design which is not overly complicated - very basic. With the exception of Japan, RPG’s have until recently not been a mainstream game type at all in Asia. In order to introduce players to the genre, games were deliberately made rather simple in their design. At the time, it was probably the right decision, as it introduced many new players to the genre. The demands on a game and its amount of content have, however, risen substantially lately in Asia. To survive on the market today, a very high amount of content is required. Due to this, it’s not an option to make “just another grinder”. Players need other things to keep them occupied while developing their characters. We have approached this issue partly by putting more focus on quests, allowing people to pursue professions and gather resources, and by incorporating an advanced combat system.

16. What will be done for Role-players?
Except from the extensive character customization, Aion will have a wide array of emotes to be used in various situations. We also plan to put some fun and cute “items” in there that don’t have much actual value except for role-playing. Other activities that could appeal to the role-players out there are resource gathering, crafting and of course cooking.

17. Will there be specific Role-play servers?
Not in the Asian market, but if this is deemed a good addition in a specific area, it’s up to the service provider in that area.

18. Will there be specific quests for guilds?
Yes, it is being considered.

19. Will there be statistics available online, outside the game?
We are still working on what information will be available for others to see. Character stats, guild status and castle/guild hall control are some of the things that probably will be available to see online. There might also be some sort of “score board”, with player scores reflecting many different game aspects.

Although not entirely related, we are also working on a “Hero” system. Becoming a hero will require a lot of work. Heroes will act as human boss mobs, much more difficult for enemies to kill than ordinary players. People will know when a hero enters an area.

GNGWC 2007 Winners

Tuesday, December 4th, 2007

IMG_5735, originally uploaded by solariz.de.

I think this is Volkan Kilic and Duy May from Germany who placed 1st and 2nd for Bomb N Dash

The GNGWC (Games and Game World Championships) grand finals were held on Dec. 4, 2007 in Seoul with more than 5,000 attendees.

The GNGWC started in Europe in August, then America, South East Asia, Japan, and Korea.

The Official Games for the GNGWC event were:

  • Silkroad online
  • Shot online
  • Navy Field
  • Record of Lunia War
  • Bomb N Dash

For Record of Lunia War, Jin Sun-Woo from Korea won 1st Place.
In the War Rock match, the US team won 1st place, Poland 2nd.

For Shot online the Korean players won 1st to 3rd places.

Lee Sang-Kook from Korea won over Taiwan and Japan players. “I took the aggressive position as I usually do”, he said, “I did my best and I made myself believe that I would win”, he added.

Korea, Japan, and the US joined the grand finals with “ND” clan from Korea and “OS2″ clan from Japan taking 1st place due to technical issues that couldn’t progress the final match.

The GNGWC is ran by KIPA (Korea IT Industry Promotion Agency) to promote Korean online games to the global gamers.

New free upgrades for BioShock

Tuesday, December 4th, 2007

Fans of BioShock for the Xbox 360 and PC platform will be happy to hear that 2K Games, the publishing arm of Take-Two Interactive Software have heard their fans and will release new contents and upgrades for the game.

BioShock Guidebook

“As one of the highest rated games of the year, we wanted to continue to connect with the fans that made BioShock such an overwhelming retail and critically-acclaimed hit,” said Christoph Hartmann, President of 2K. “We are excited to offer new downloadable content that will extend and enhance the replay value of this title.”

From the feedback from gamers at the “Cult of Rapture“, the game will now offer Widescreen option, allowing a wider horizontal field of view. The updates will be automatically installed on the Xbox 360 users connected to Xbox Live. The PC users will need to download the patch from 2K Games.

The free downloadable contents are:

  • Sonic Boom: Hurls creatures and objects back with a blast of force
  • EVE saver: Enables Plasmids to use less EVE
  • Vending Expert: Reduces prices in the vending machines
  • Machine Buster: Increases the amount of damage players deal to cameras, bots and turrets

Exclusive to Xbox 360 users:

  • Xbox 360 players can gain 100 points for “Brass Balls,” by beating BioShock on the “hard” difficulty setting without dying.